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Sims 4 Better Bodies



Biohackers set on re-engineering better bodies are creating bionic eyes and sticking RFID chips under their skin to turn their limbs into credit cards and travel passes. A small subset of bold body modders, like Samppa, are putting technology from simple magnets to working vibrator implants inside their bodies to supercharge their erotic lives and make cyborg sex a reality.


Their extreme body modifications might sound bizarre, even terrifying. But some grinders envision a not-so-distant future where people routinely alter themselves to expand how their bodies interact with the world -- and other bodies.




Sims 4 Better Bodies




Flesh is tricky. You wouldn't want to just pull a magnet off your fridge and pop it inside an incision. Magnetic implants are typically coated with silicone and designed specifically for implanting. You can buy them online yourself, and while biohackers have a reputation for experimenting on their own bodies, Haworth, whose father manufactured surgical equipment, is among those working to professionalize subdermal implantation. Think of it as another service to be offered at a tattoo parlor near you.


The Donkey continues delivering corpses if the number of corpses in the morgue is not full. Exhumed bodies do NOT count, so the Donkey still delivers while working on an exhumed body. Building morgue pallets increases body capacity. You can stop deliveries by placing a corpse in a grave, but DO NOT BURY IT. The corpse will stop decaying and is in-progress, so Donkey will stop delivering until burial. If you want the benefits of a pallet without increased intake, put a corpse in a grave without burial and you can manage corpses one at a time. If your body capacity is higher than 1, do this with an appropriate number of graves.


Morrowind Waterecolored is a unique mod, and although it doesn't enhance the textures in the traditional way, it makes everything in the game look better because of the water-color aesthetic. This mod adds a filter that covers every texture in the game.


Customization is one of the key aspects of The Elder Scrolls franchise, and The Facepack Compilation mod makes it so that you have tons of different faces and hairstyles to choose from. All of the new face textures look better than the base game's faces and hairstyles.


The Better Bodies mod is exactly what it sounds like, a mod that improves the texture quality of the bodies in Morrowind. This mod improves the bodies of both NPCs and your character, which means that you will notice this mod in action a lot during your playthrough.


Certain outfits look much better with the Better Bodies mod, and it will also be easier to customize your character at the beginning of the game since the character models look so much more detailed. This mod contains adult content in the form of naked bodies.


One cool thing about the better clothes mod is that there are a lot of other mods that act as add-ons for Better Clothes, and they each add even more retextures of the clothing in Morrowind. An example of these mods is the More Better Clothes mod.


Let's consider one wants to create a cup that should hold falling ragdolls, and let's look at all the small things that might occurs while preparing an environment or rigid bodies to use with a ragdoll simulation.


Skipping breakfast can make kids feel tired, restless, or irritable. In the morning, their bodies need to refuel for the day ahead. Their mood and energy can drop by midmorning if they don't eat something for breakfast.


Breakfast may help keep kids' weight in check. Breakfast kick-starts the body's metabolism, the process by which the body converts the fuel in food to energy. And when the metabolism gets moving, the body starts burning calories. And some studies suggest that bodies burn calories better in the morning than late at night.


If you're using Second Life and you're lagging for no obvious reason, you might want to take a close look at the users around you. Chances are, the problem is literally skin deep. That's because some of the top-selling mesh bodies in Second Life -- Maitreya, Belleza and SLINK -- are extremely resource heavy, and tend to degrade performance of everyone around them, including the users wearing these bodies. NiranV, developer of the acclaimed, graphics-optimized Black Dragon SL viewer, tells me he's experienced this problem first hand.


It's not only about mesh bodies but basically any mesh be it wearables or not that gets uploaded to SL.There's shoes with 100k+ tris each, small accessoires, furniture and decoration items with around 200k...and the list goes on.


I think one thing that I can state, there is no average polygon count in the industry. There are a lot of games that top the 20-40k poly limit, that run beautifully at 60 fps. I think it all comes down to two factors, one your hardware, and two the engine which SL is running on. If you are playing SL on a Laptop, you are gonna have lots of problems, as most laptops don't have a separate GPU/CPU. They usually have an integrated one. So if you really want to play SL without problems, you are gonna need a good CPU and Separate GPU. For my second point, they are running on the Havok engine, that I can imagine has not been updated to the latest version. If they were to either update the engine to the latest iteration, or even create a brand new one, and do a major overhaul to infrastructure. I can imagine things would actually work better.


The rendering cost plus jelly dolls was a good idea in the right direction: it doesn't impose anything, as users are free to decide for themselves, and at the same time it encourages some optimization. Indeed after the jelly dolls went official, there was some mesh body maker who sent an updated version. Now nearly every clothing and wearable item is made with that in mind.However, the current implementation doesn't work so well and could be improved. The formula to calculate the rendering cost too. Moreover this formula is even worked around often. So now there are several wearable items (bodies, hair, clothing, etc) that are counted as low rendering cost, while actually they are pretty heavy.


Improving this, would encourage creators to optimize better their texture and polycount. The end user won't notice big differences in their look (most of those hires textures and polygons are just wasted), while SL would be more enjoyable for everyone, crowded areas included.


I wouldn't mind seeing some of the bodies go to a lower polycount. However, I loathe sacrificing the beauty of the high poly bodies. We will all have to accept the idea that eventually LL will eventually have to address the aging platform that SL runs on. We cannot stagnate, LL needs to stay competitive. VR is becoming cheaper every day. There will eventually be an actual contender and they will probably have out of the gate a huge step up just from the tech standpoint. What will that mean for all of us? The ideal situation would be that LL finds a way to port over some of the newer creations, or gives the creators a means of doing so. Possibly giving registered accounts a small stipend to start them off in the economy to assuage all the folks who scream about how much money they've spent in SL that they don't want to lose if LL were unable to port over SL to a new platform.


Those who complain should grab a new pc. And from the side of a designer who does their mesh, rigs and textures completely themselves - Nobody will change their bodies at this point anymore. Maitreya, HG and Freya are the ones established even this post will never change this fact. Sorry to say this.


Sadly i don't know any examples of better human bodies. Sadly this means that it is currently a "pick your poison" situation. I've only ever worn Furry avatars so far and we have had the luck to have creators who know what they are doing.


Correct but mesh bodies are the worst as they define the minimum. All clothes you make for them are based off of their structure and poly density (most clothes, especially skintight are often just "copies" of the body that are widened a bit, this means you copy the already high polycount and use it for your clothes).


He does a really great job at tickling the last bit out of materials. His stuff looks absolutely gorgeous. I like visiting his place from time to time simply because its a very simple little house that looks many times better than any other house and runs much better than them too.


But as said above, i'm on the far end of the hardware ladder, there is not much above me and i'm absolutely struggling to maintain a decent framerate. You can't just toss better hardware at it and use it as excuse for worse optimization. Make a game that runs on no one' machine except those that were lucky enough to run an Intel 32 core with 128gb RAM and 4 GTX 1080TI because you spammed 20 million polygons on a small finger ring that's being hidden behind a wall and then tell everyone "your PC is just shit" is pretty ignorant. That pretty much sums up what these creators do. I had firsthand experience with them when i contacted the Maitreya creator. "Some PC's just can't handle our meshes" was her answer. Hell if right clicking with my hardware makes me drop into less than single digit framerates, what the hell are people supposed to do with slightly lower hardware and what about those with higher hardware? They don't have much more FPS either.


I highly disagree, they are not. They are a technical disaster and your argument is an excuse. I've seen LEA art installations with many times less polygons and still looking like art. More polygons doesn't mean better, game or not, it does not matter. This is a platform independent thing, you should never disregard performance. What's an image editing program worth if it runs at less than 1FPS and you get to see your changes every few seconds? It's useless. Same for SL, how can you even do the most basic things in SL if every letter you hit takes 2 seconds to appear in your chatbar. It is annoying and hard to use. This needs to stop. Many people could enjoy SL much more again if people knew what they were doing. Many friends and strangers i've asked who are just standing there in clubs or public places brought up the same answer, they are standing there, almost never moving because they literally can't, their framerate is so shit they would bump into anyone and anything in miles if they tried to move. They hardly even look around, they just stand there stare at the ground to at least be able to chat. 2ff7e9595c


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